#precache( "triggerstring", "ZOMBIE_NEED_POWER" ); #precache( "triggerstring", "ZOMBIE_ELECTRIC_SWITCH"); #precache( "triggerstring", "ZOMBIE_ELECTRIC_SWITCH_OFF"); #precache( "triggerstring", "ZOMBIE_PERK_QUICKREVIVE","500" ); #precache( "triggerstring", "ZOMBIE_PERK_QUICKREVIVE","1500" ); #precache( "triggerstring", "ZOMBIE_PERK_FASTRELOAD","3000" ); #precache( "triggerstring", "ZOMBIE_PERK_DOUBLETAP","2000" ); #precache( "triggerstring", "ZOMBIE_PERK_JUGGERNAUT","2500" ); #precache( "triggerstring", "ZOMBIE_PERK_MARATHON", "2000" ); #precache( "triggerstring", "ZOMBIE_PERK_DEADSHOT", "1500" ); #precache( "triggerstring", "ZOMBIE_PERK_WIDOWSWINE", "4000" ); #precache( "triggerstring", "ZOMBIE_PERK_ADDITIONALPRIMARYWEAPON","4000" ); #precache( "triggerstring", "ZOMBIE_PERK_PACKAPUNCH","5000" ); #precache( "triggerstring", "ZOMBIE_PERK_PACKAPUNCH","1000" ); #precache( "triggerstring", "ZOMBIE_PERK_PACKAPUNCH_AAT","2500" ); #precache( "triggerstring", "ZOMBIE_PERK_PACKAPUNCH_AAT","500" ); #precache( "triggerstring", "ZOMBIE_RANDOM_WEAPON_COST","950" ); #precache( "triggerstring", "ZOMBIE_RANDOM_WEAPON_COST","10" ); #precache( "triggerstring", "ZOMBIE_UNDEFINED" );